Obviously all this overhaul also work with the new door.Īnd the last thing is not a door stuff but pretty close, i remade the windows sprite and now you don't have to chose the side you want the windows, you got them on both side =). you just need to rotate the door to chance the way the door retract when activated. Now the door can be oriented, wich mean you can make some nice double door, with single door ( see the door with the servo on the picture. I've made the side version a little bit wider, so it looks better when you put two together. it behave exactly like the double "remote" door, but with a twist. and it's in the utilities section, not in the object, (need to work on that =p) but you can wired the door to a servos wich is connected to the door controller, or you can time control it, or control it with a switch.
( i know this sucks but that the state of the modding not me =p). except it won't work if you connect it directly on a door controler. behave exactly like the single remote door. double "remote" door.(servo included) a bit of explication is necessary for this one. (edit: by stats i mean price / durability, and by behaviour it means that everyone can go through them, but they need a guard or a servo to be opened). *Add Yellow door, they should go in you protective custody area ( stats: same as staff door, behave like jailDoor) * Add Brown door, they should go in your superMax area ( stats: same as jailDoor, behave like jailDoor) * Add Red door, they should go in your maxSec area ( stats: same as jailDoor, behave like jailDoor) ( stats: same as staff door, behave like jailDoor) * Add Orange door, they should go in your normalSec area. * Add Blue door, they should go in your minSec area of your prison. Color Door: easier to recognize the area in your prison. I may have a solution to made them available in a Cell but still a bit of tweaking to do.